|
Strength |
STR |
Increases your melee attack power |
|
Intelligence |
INT |
More mana per level, higher cast chance, and learn skills/spells more quickly. |
|
Wisdom |
WIS |
More practices per level, better spell defenses. |
|
Dexterity |
DEX |
Faster move regen, better melee avoidance. |
|
Constitution |
CON |
More hitpoints per level. |
|
Hitroll |
HR |
Higher chance of hitting your enemy with melee attacks. |
|
Damroll |
DR |
Deals more damage with melee attacks. |
|
Armour Class |
AC |
The lower your armour class, the less damage you take from melee attacks. |
|
Saving Spell |
SAVES |
The lower your saving spell, the less damage you take from spell attacks. Spell attacks may also fail when cast against you. |
|
Hitpoints |
HP |
Lets you take more damage before dying. |
|
Mana |
MP |
Increases the number of spells you can cast before requiring rest. |
|
Movement |
MOVES |
Moves impact the likelihood of hitting and being hit in melee. You want to have more moves than your opponent. |
|
Speed |
SPD |
Increases your chance to avoid damage and land attacks. |
|
Resistances |
RES |
Allow you to modify incoming spell damage to the point of absorption (+200) or susceptibility (-100) |
|
Regeneration |
REGEN |
Increases hp/mana/moves regained per tick. |
|
Healing |
+HEAL |
Directly increases healing done by you to others. |
|
Healing Taken |
---- |
Directly increases healing done to you by others. |
|
Spell Damage |
+SPELL |
Directly increases spell damage done by you to others. |
|
Spell Damage Taken |
-SPELL |
Directly decreases spell damage done by others to you. |
|
Melee Damage |
+MELEE |
Directly increases melee damage done by you to others. |
|
Melee Damage Taken |
-MELEE |
Directly decreases melee damage done by others to you. |
|
Meleecrit |
+CRIT |
Increases chances of landing a critical hit, bypassing enemy armour. |
|
Spellcrit |
+CRIT |
Increases chances of landing a critical hit, bypassing enemy saves. |
|
Healcrit |
+CRIT |
Increases chances of landing a critical hit, increasing healing power. |