Strength

STR

Increases your melee attack power

Intelligence

INT

More mana per level, higher cast chance, and learn skills/spells more quickly.

Wisdom

WIS

More practices per level, better spell defenses.

Dexterity

DEX

Faster move regen, better melee avoidance.

Constitution

CON

More hitpoints per level.

Hitroll

HR

Higher chance of hitting your enemy with melee attacks.

Damroll

DR

Deals more damage with melee attacks.

Armour Class

AC

The lower your armour class, the less damage you take from melee attacks.

Saving Spell

SAVES

The lower your saving spell, the less damage you take from spell attacks. Spell attacks may also fail when cast against you.

Hitpoints

HP

Lets you take more damage before dying.

Mana

MP

Increases the number of spells you can cast before requiring rest.

Movement

MOVES

Moves impact the likelihood of hitting and being hit in melee. You want to have more moves than your opponent.

Speed

SPD

Increases your chance to avoid damage and land attacks.

Resistances

RES

Allow you to modify incoming spell damage to the point of absorption (+200) or susceptibility (-100)

Regeneration

REGEN

Increases hp/mana/moves regained per tick.

Healing

+HEAL

Directly increases healing done by you to others.

Healing Taken

----

Directly increases healing done to you by others.

Spell Damage

+SPELL

Directly increases spell damage done by you to others.

Spell Damage Taken

-SPELL

Directly decreases spell damage done by others to you.

Melee Damage

+MELEE

Directly increases melee damage done by you to others.

Melee Damage Taken

-MELEE

Directly decreases melee damage done by others to you.

Meleecrit

+CRIT

Increases chances of landing a critical hit, bypassing enemy armour.

Spellcrit

+CRIT

Increases chances of landing a critical hit, bypassing enemy saves.

Healcrit

+CRIT

Increases chances of landing a critical hit, increasing healing power.