Once a player has reached level 80 in his or her primary class and level 70 in another class, they are allowed to gain a single remortal class. Although you are free to select any remortal class regardless of your mortal class order, your proficiency with a given remortal class is determined by your mortal class order. To see a list of the skills, type slist sor/mon/ass/kni/nec.
Proficiency in the skills of these classes is determined by mortal class order mag->sor, cle->mon, thi->ass, war->kni, psi->nec. When a player reaches 70 in their first remortal class, they may gain in a second remortal class. Just like the first class, your choice is not limited.
| Sorcerer | Wields powerful offensive spells, master of summoning. Most Notable Abilitiess: Ice bolt, shockshield/fireshield/iceshield, cloak:Reflection, ignite, diamond golem. Receives a bonus to lifestealing and manastealing. |
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Monk |
Disciplined fighter, armed with a strong stun and many stances. Most Notable Abilities: pressure points, openers/bridges/closers, stun*, cloak:Reflection, stances: spirit, void, and flame. Receives a bonus to stunning. |
| Assassin | Master of backstabs and circles, disorients foes. Most Notable Abilities: dualwield, deadly strikes, scout, openers/bridges/closers, energy rush, stance ninja. Receives a damage bonus to circles and backstabs. |
| Knight | A holy warrior, capable of shrugging off damage and healing. Most Notable Abilities: Two-handed weapons, combat training, unit tactics, stun, determination, openers/bridges/closers, ironshield, charge, divine intervention. |
| Necromancer | Uses the dark arts to resurrect the dead and wither the living. Most Notable Abilities: black hand, swamp lung, fireshield/acidshield, cloak:Reflection, animate, infuse, unholy word, soul thief. Receives a bonus to lifestealing and manastealing. |