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Mage |
Every offensive spell cast has its damage increased. Main class mages
receive an extra max intelligence point (+1 Int).
Note Once you reach level 80 in your Mag class, you can charm chickens from the area "Farmlands" and therapists or monitors from the area "The asylum" which are very helpful. Also, the attack spells are useful for exping |
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Cleric
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Receive a bonus to all healing spells they cast. Main class clerics
receive an extra max wisdom point (+1 Wis).
Note The heal spell is a very good spell for clerics. Harm is also one of the most powerful mortal spells. |
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Thief
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Increased chance of landing a CRACK (critical hit) with backstab/circle. Main class thieves
receive an extra max dexterity point (+1 Dex).
Note Circles and backstabs are potentially very powerful attacks for any player. The skill "Hunt" will also allow you to track down mobs and players in the same area you are in. |
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Warrior |
Have all physical skills' damage increased such as punch, kick, knee, bash, and headbutt, also charge (Knight class) is more powerful. Main class warriors recieve an extra max strength point (+1 Str).
Note Many skills in this class are extremely important such as "rub", "dodge", and "parry". One of the most helpful skills is a passive skill called "enhanced damage" |
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Psionicist |
Psychic thrust and psychic crush become damage-over-time effects meaning for a certain period of time, they will do additional damage. Main class psionicists recieve and extra max intelligence point (+1 Int).
Note once you reach level 80 in your "Psi" class, you can
hypnotize chickens from the area "Farmlands" and therapists or monitors from the area "The asylum" which are very helpful. Also, the attack spells are useful for exping. |