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Living Shadow: |
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Dark Shadow (Dsh): |
Perfect stalking class, can become almost entirely invisible. |
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Mystic Shadow (Msh): |
Controls powerful traps and mind-altering spells. Can also morph their
body visually into different forms. |
BladeMaster:
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Paragon (Par): |
Incredible defensive melee class. Can stop some circles and use shields
more effectively. |
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Tetrarch (Tet): |
Very good group leader, decreasing the group experience penalty. Can
also block critical hits against party members. Can also improve stats
on virtually all weapons. |
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Malakim: |
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Archaic (Arc): |
This class is a good spell damage reducing class. Also has a skill which
allows the archaic to substantially increase HP and MP regeneration. |
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Rejuvenil (Rej): |
This class can stop and prevent combat in most rooms. They can also cool
burning items and speed themselves up in combat. |
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Exorcist: |
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Malevolent (Mal): |
Malevolents have the ability to control the most powerful charmed
creatures on the mud, however, they can only control one at a time. They
also get an additional damage-over-time spell. |
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Lich (Lic): |
This is a great class for their cloak:lifetap -- it steals hitpoints
from whoever you're fighting every round and gives them back to you.
They also have an extremely powerful room-wide attack spell. |
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Deity: |
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Clergy (Clg): |
Clergy have a cloak which noticeably reduces all incoming damage. They
also have a powerful group healing spell. |
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Heathen (Hea): |
This class has an ability to reduce the effectiveness of enemy
reflection and absorption cloaks. They also have a powerful group
healing spell and a spell which can regenerate the user while in combat. |
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Dark Templar: |
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Dark Cistercian (Cis): |
Controls energy to make spells much more powerful. Can also slow enemy
movements and cause hallucinations. |
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Planergetic Odylicist (Pla): |
Control a variety of elemental spells and can surround themselves with a
wintry cloak, changing their affects. |