Mage Skills:
|
magical aptitude |
small chance spells costing 0 mana when cast |
|
mana absorption |
absorb mana from attack spells cast at you |
|
wild magic |
chance of damaging spells hurting more but also hurting you some |
|
spell turning |
chance to turn offensive spells back on the caster |
|
fast
casting |
(command) when active cast spells faster but for an increased mana cost |
Cleric Skills
|
Therapy |
curing spells cost less mana |
|
Healing Touch |
healing spells heal even more but not while fighting |
|
Channeling |
chance of stealing your enemy's heals in combat |
|
Panacea |
healing spells can also randomly cure status ailments |
|
Nullify |
(command) in combat, enemy cannot heal. Drains moves to use. |
|
Ripost |
parry and respond with a quick blow |
|
Sticky Fingers |
increases your chance to successfully steal |
|
Agility |
harder for your foes to "dodge" your blows |
|
Inconspicuous |
decreases your chances of being noticed by aggressive creatures |
|
Analyze |
(command) focus your attention for increased circle accuracy |
Warrior Skills
|
Brutality |
increases damage from brute force (increases overall damage from attack
skills) |
|
Counterattack |
sometimes hit people back when they hit you |
|
Bloodthirst |
(command) when active land more hits in combat, but they'll be less
powerful |
|
Crippling Blow |
attacks also damage your victim's moves |
|
Berserker |
auto/better berserk; adrenaline benefits (adrenaline typically leaves
you exhausted which hurts your hitpoints and moves when it wears off
after fighting.) |
|
manifest |
not enough mana to cast a spell? draw from moves instead at a higher
cost |
|
Pain Cypher |
funnel pain into to your attacker's mind possibly stunning them |
|
Entropy |
offensive spells cast at you will cost more mana |
|
Tranquil Aura |
hostile affects wear off more quickly |
|
Sympathy |
(command) punish those who hurt you by draining their moves |