Mage Skills:

magical aptitude

small chance spells costing 0 mana when cast

mana absorption

absorb mana from attack spells cast at you

wild magic

chance of damaging spells hurting more but also hurting you some

spell turning

chance to turn offensive spells back on the caster

 fast casting

(command) when active cast spells faster but for an increased mana cost

 

Cleric Skills:

Therapy

curing spells cost less mana

Healing Touch

healing spells heal even more but not while fighting

Channeling

chance of stealing your enemy's heals in combat

Panacea

healing spells can also randomly cure status ailments

Nullify

(command) in combat, enemy cannot heal. Drains moves to use.

 

Thief Skills:

Ripost

parry and respond with a quick blow

Sticky Fingers

increases your chance to successfully steal

Agility

harder for your foes to "dodge" your blows

Inconspicuous

decreases your chances of being noticed by aggressive creatures

Analyze

(command) focus your attention for increased circle accuracy

 

Warrior Skills:

Brutality

increases damage from brute force (increases overall damage from attack skills)

Counterattack

sometimes hit people back when they hit you

Bloodthirst

(command) when active land more hits in combat, but they'll be less powerful

Crippling Blow

attacks also damage your victim's moves

Berserker

auto/better berserk; adrenaline benefits (adrenaline typically leaves you exhausted which hurts your hitpoints and moves when it wears off after fighting.)

 

Psionicist Skills:

manifest

not enough mana to cast a spell? draw from moves instead at a higher cost

Pain Cypher

funnel pain into to your attacker's mind possibly stunning them

Entropy

offensive spells cast at you will cost more mana

Tranquil Aura

hostile affects wear off more quickly

Sympathy

(command) punish those who hurt you by draining their moves